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Jeremy Thomas Fuller

Jeremy Thomas Fuller

About the author

About the author

Jeremy is a fantasy and science fiction author. He lives and writes in San Francisco with his wife and two cats. He is currently unrepresented.

In the digital realm, Jeremy is an experienced graphic designer, software developer, user experience designer, game designer, and music composer. In the real world, he has experience with restaurants and bartending, live theatrical and musical performance, and live sound and video production.

He really wishes he had a dog.

My books

I am currently seeking representation, and none of the books below have been published in any form. I design all the cover concepts. Not all images are properly licensed for sale, and they are copyright of their respective owners.

Blog Posts

The beauty of fractal arcs

My epic urban fantasy series, THE PRIME SAGA, originally consisted of three books at about 250k words each. (That's pretty long.) This is the story of how I split them in half (and added two more), ending up with eight ~120k word books. I invented a term for it that...
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Story development

Ah, process. Some people live by it. But most writers I meet, especially amateur writers, hate process. I'm a software engineer by trade—and I approach writing very professionally—so process is a very important part of things for me. Here, we'll explore my approach to...
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Revision! Every author’s [least] favorite thing

This past year I've done a lot of writing, but I've also been heavily focused on revision. I hate revision, but it's a necessary evil in this business. So I thought it might be interesting to talk about some of the techniques I've developed. Now, this isn't meant to...
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In praise of thriller pacing

John picked up the gun and checked the chamber—full, of course. Anna hadn't had time to get a shot off. But what had happened? His head was whirling. He couldn't make sense of anything. So he did the only thing he could do: he headed for the door at the far end of the...
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Backshadowing—it’s foreshadowing, but backwards!

Allow me, if you will be so kind, to coin a new word. As authors, we're trained to always foreshadow. This means we drop hints to the reader in advance—preferably three or more times—that something is going to happen. Why foreshadow? Mostly, to avoid deus ex machina....
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Sometimes you can skip the worldbuilding

There are three primary things that go into making a novel: character, setting, and plot. The prewriting process is where you design out all of those things before you begin putting words to paper. Authors are all over the map on how exactly they do this. Brandon...
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