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World of Words

Experience the world’s most action-packed crossword strategy game. Explore four beautiful worlds, play awesome and destructive action tiles, and outwit your opponents!

Experience the music

Jeremy’s music is available on all popular streaming platforms including Apple Music, Spotify, Pandora, Google Play, and Amazon.

About Jeremy

About Jeremy

I’m a fantasy and science fiction author, game designer, graphic designer and music composer. My music is available on all popular platforms, and my word game, World of Words, is available on iOS.

I live in San Francisco with my wife and two dogs. Fantasy is my first love—there’s something about magic and mayhem that has interested me since I first cracked opened Lord Foul’s Bane in the seventh grade. Also archery.

There always seems to be a lot of archery involved.

When not working on my various creative endeavors, I enjoy travel, photography, hiking, and watching any kind of movie that does not involve a chainsaw massacre. I also make a really great Old Fashioned.

My [unpublished] books


None of these books are published yet in any form. They are presented for sample purposes. I designed all the cover images below. I am currently seeking literary representation.

Blog Posts

PitMad: Comment or retweet?

A lot of people recently have been hearing that retweets won't make any difference for PitMad visibility, and that perhaps they should comment instead. Twitter is a very complicated platform, and how agents interact with it is somewhat unpredictable, so giving...

The unusual joy of discovery

Magic. Adventure. Mayhem. Ferrets. How did the ferrets get involved? Allow me to explain the planning process—or lack thereof—that resulted in the strangeness of The Great Wish for a Good Spice Tea. The testing of the scenes Every time I write a new book, I start with...

The phenomenal thrill of speed

In today's fast-paced lifestyle of short attention spans and even shorter patience, readers expect instant gratification. They want fun. They want adventure. They want humor and emotion and plot twists and surprises. But most of all, they want it fast. All of my...

The incredible power of voice

Voice is everything. As a writer, you've probably been told this at every turn. It's more applicable to literary fiction, but it matters in genre fiction as well. Voice is everything, and sometimes the right choice is to not have a voice. Sometimes you want to write...

The impossible magic system

When I set out to write The Great Wish for a Good Spice Tea, I gave myself one goal: to create a compelling story using a magic system that should not work. At all. And I may have even succeeded. The idea is simple. Take the concept of deus ex machina—gods from the...

The beauty of fractal arcs

My epic fantasy series, The Prime Saga, originally consisted of three books at about 250k words each. (That's pretty long.) This is the story of how I split them in half (and added three more), ending up with nine 80-130k word books. I invented a term for it that...

Story development

Ah, process. Some people live by it. But most writers I meet, especially amateur writers, hate process. I'm a software engineer by trade—and I approach writing very professionally—so process is a very important part of things for me. Here, we'll explore my approach to...

Revision! Every author’s [least] favorite thing

This past year I've done a lot of writing, but I've also been heavily focused on revision. I hate revision, but it's a necessary evil in this business. So I thought it might be interesting to talk about some of the techniques I've developed. Now, this isn't meant to...

In praise of thriller pacing

John picked up the gun and checked the chamber—full, of course. Anna hadn't had time to get a shot off. But what had happened? His head was whirling. He couldn't make sense of anything. So he did the only thing he could do: he headed for the door at the far end of the...

Backshadowing—it’s foreshadowing, but backwards!

Allow me, if you will be so kind, to coin a new word. As authors, we're trained to always foreshadow. This means we drop hints to the reader in advance—preferably three or more times—that something is going to happen. Why foreshadow? Mostly, to avoid deus ex machina....